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Old Oct 10, 2006, 11:54 PM // 23:54   #21
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Yeah, same as SnipiousMax. Can't see what's wrong with Lions? You can't
count on it alone, but otherwise seems awesome. Unless its up for a big nerf?
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Old Oct 11, 2006, 06:43 AM // 06:43   #22
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Quote:
Originally Posted by Shadowfox1125
And what if there is a slight decrease?
Actually as far as DPS is concerned, Flurry should increase your damage by output by 12.5%. Simply put:

Frenzy = 50% increase to DPS.
Flurry = Frenzy - 25%

So if you DPS was 100 without an IAS, Frenzy would make it 150.

150 x .75 = 112.5

And there is the other bonus of gaining adrenaline faster on top of that, which warrants the spot on my PvE bar. You can be under the effects of only once stance at a time, might as well use it to assist in your warrior role of smashing stuff in the face faster (that's why we play warriors is it not?).

As far as Lion's Might is concerned, I didn't toy around with the Nightfall skills but I heard from some that Lion's Might was not a replacement for Healing Signet. In which case, I wouldn't want to carry two self-heals on my bar when I'd just be better off tanking with skills that don't drain a strike of adrenaline whenever I need to heal. Just speculating however.
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Old Oct 11, 2006, 07:37 AM // 07:37   #23
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<3 flurry is my love, been using it since release of gw
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Old Oct 15, 2006, 05:40 AM // 05:40   #24
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Quote:
Originally Posted by Racthoh
Actually as far as DPS is concerned, Flurry should increase your damage by output by 12.5%. Simply put:

Frenzy = 50% increase to DPS.
Flurry = Frenzy - 25%

So if you DPS was 100 without an IAS, Frenzy would make it 150.

150 x .75 = 112.5

And there is the other bonus of gaining adrenaline faster on top of that, which warrants the spot on my PvE bar. You can be under the effects of only once stance at a time, might as well use it to assist in your warrior role of smashing stuff in the face faster (that's why we play warriors is it not?).

As far as Lion's Might is concerned, I didn't toy around with the Nightfall skills but I heard from some that Lion's Might was not a replacement for Healing Signet. In which case, I wouldn't want to carry two self-heals on my bar when I'd just be better off tanking with skills that don't drain a strike of adrenaline whenever I need to heal. Just speculating however.
Well, maybe coupled with bathazar's spirit or something, you could get to the point were you could spam it, with enough baddies on you of course. But that means you would have to play a Whammo!!!!!!
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Old Oct 15, 2006, 06:24 AM // 06:24   #25
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i run the same build almost but i use FGJ instead of sun and moon slash...i use a furious Vertebreaker of fortitude to help with the skills...
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Old Oct 15, 2006, 07:19 AM // 07:19   #26
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Quote:
Originally Posted by Nathan the Skank
Well, maybe coupled with bathazar's spirit or something, you could get to the point were you could spam it, with enough baddies on you of course. But that means you would have to play a Whammo!!!!!!
Just equip a zealous weapon, and you can spam Flurry forever. It increases your attack rate to 1/sec, lasts 5 seconds, and every hit gains you 1 energy. So in 5 seconds, you have that 5 energy back, in addition to your 1 pip of regen, so you still gain energy under Flurry.
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Old Oct 15, 2006, 03:52 PM // 15:52   #27
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Quote:
Originally Posted by MisterB
Just equip a zealous weapon, and you can spam Flurry forever. It increases your attack rate to 1/sec, lasts 5 seconds, and every hit gains you 1 energy. So in 5 seconds, you have that 5 energy back, in addition to your 1 pip of regen, so you still gain energy under Flurry.
I just realized how unclear I was, I was talking about the nightfall skill Lion's Might, which is basically an adrenaline heal. So it, plus maybe balthazars spirit + hundred blades/cyclone axe/triple chop and it seems like a great farming heal.
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Old Oct 15, 2006, 04:35 PM // 16:35   #28
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balthazar's spirit only gives 4 points of adrenaline per hit you take. (at 8+ smitting prayers)
each time you hit someone, you gain 20. I don't think the -1 energy regeneration is worth it. I may have to try, but I think you'll also run out of energy, since flurry only gives a little gain with a zealous weapon +1 regeneration.

I like the idea of enraging charge: instantly charges flail = gg

Last edited by Turbobusa; Oct 15, 2006 at 04:37 PM // 16:37..
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Old Oct 16, 2006, 11:30 PM // 23:30   #29
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Oh do it this way.

1.Distracting blow
2.Sun and the moon
3.Sliverwingslash
4.Dragon slash
5.Healing sig
6.Frenzy
7.Sprint
8.Res sig.
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Old Oct 16, 2006, 11:56 PM // 23:56   #30
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Quote:
Originally Posted by Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.

You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output
You have got to be kidding...

In PvP there is no skill that sees more play than frenzy. Its on almost every warrior you see for a reason.

In PvE Flurry (poor man's frenzy) pays for itself and then some with a Zealous modded weapon. With the 33% IAS buff your adrenal skills are recharging insanely fast. Even with the 25% base damage reduction you're actually doing more damage over time with flurry than without. Thats not factoring in the increased ability for adrenal strikes; thats base damage over time because your beating the crud out of what you hit! Couple that with PvE monks freaking out when you use frenzy--or Ai "knwoing" that you did and turning the tables on you--and flurry becomes the choice for many aspiring warriors in PvE.

Dslash
Sever
Gash
Flurry
healsig
Watch self/open
Sprint
rez

Its not sexy but its got teeth. I ran that a few nights ago in Tanakai while helping a guildie through. Several times in vent he commented how he was only 'following me around'. There was nothing for him to do; by the time he got to me the hench healers had repaired what damage there was on me and I had dropped one target and started working on number 2 (or three sometimes). the constant string of degen+deep wound made short work of my targets for the other henchies.

Last edited by Minus Sign; Oct 17, 2006 at 12:03 AM // 00:03..
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Old Oct 21, 2006, 01:12 AM // 01:12   #31
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Quote:
Originally Posted by Age
Oh do it this way.

1.Distracting blow
2.Sun and the moon
3.Sliverwingslash
4.Dragon slash
5.Healing sig
6.Frenzy
7.Sprint
8.Res sig.
No cancel stance for Frenzy? I smell trouble.
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Old Oct 21, 2006, 08:10 AM // 08:10   #32
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You probably all know this, but I just figured it out.. To The Limit! and For Great Justice! stack!!
Stick em both on your dragonslasher, and you can start the battle with up to 7 adrenaline.
Better than an IAS? I don't know. I'm timing dummies atm.
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Old Oct 21, 2006, 08:29 AM // 08:29   #33
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Quote:
Originally Posted by XvArchonvX
No cancel stance for Frenzy? I smell trouble.
Sprint..
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Old Oct 21, 2006, 05:16 PM // 17:16   #34
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i usually use heal sig to cancel frenzy
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Old Oct 21, 2006, 05:40 PM // 17:40   #35
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lmao ^^
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Old Oct 21, 2006, 07:23 PM // 19:23   #36
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I guess it DOES cancel Frenzy... Problem is that it cancels you, too

I was thinking, for fun, how about using FGJ, Dragon Slash and Mark of Fury (cast pre-battle, naturally) to charge adrenaline fast?

Together with an IAS of course...
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